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steadyscene
Joined: 02 Jun 2005
Posts: 9
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Posted: Thu Aug 04, 2005 12:04 pm Post subject: How was this done? |
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Looking for a step by step tutorial on how the background (orange) was done:
http://www.24-7media.de/ingram/
I posted on another forum and was told:
"Multiple leather textures found from common stock photo exchanges overlayed on top of each other with high saturation on an orange color balance."
I found my stock photography of a peice of leather however I have no clue how to do this step by step.
Please help!
Daniel
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Datameister
Joined: 28 Jun 2005
Posts: 506
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Posted: Thu Aug 04, 2005 12:16 pm Post subject: |
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I'd create a new layer and fill it with whatever orange color you like. Then change that layer's blending mode to Color, Overlay, Soft Light, or any of the others that suit your purposes. That's about it.
_________________ Interested in showcasing your special effects or learning some new ones from the masters? Check out PSFX! |
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steadyscene
Joined: 02 Jun 2005
Posts: 9
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Posted: Thu Aug 04, 2005 12:22 pm Post subject: |
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theres way more to it than that... im sure
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Datameister
Joined: 28 Jun 2005
Posts: 506
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Posted: Thu Aug 04, 2005 12:27 pm Post subject: |
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Well, if you want the shaded areas like on that site, there's more to it. But the orange coloring is very simple.
Shaded areas can be done a variety of ways. For this specific example, I'd do the following. Create a new layer on top of the others, and set its blending mode to Multiply. Use the Gradient tool (radial white-to-black gradient) and draw a line outward from the center to where you want the image totally black. If the center is darkened instead of the outside, Undo and check or uncheck "Reverse." Then do it again.
To create the "shadow," ctrl-click the thumbnail of the card layer. Use the Feather command in the Select menu to blur the selection edges; fill the selected area with black on that Multiply layer.
Hope this helps! Good luck to you.
_________________ Interested in showcasing your special effects or learning some new ones from the masters? Check out PSFX! |
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swanseamale47
Joined: 23 Nov 2004
Posts: 1478
Location: Swansea UK
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Posted: Thu Aug 04, 2005 2:56 pm Post subject: |
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Heres a quick one I just made. Orange to black circular gradient, with filter/texture/grian/sprinkles and a little tweek on the layers. It's not perfect but it's close, I'd be tempted to look at textures to put over the orange circle. Wayne
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steadyscene
Joined: 02 Jun 2005
Posts: 9
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Posted: Thu Aug 04, 2005 2:58 pm Post subject: |
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hmmm I am able to obtain that same look. the website link i provided appears to have advanced lighting techniques applies.
As if they held a ligher over it.. its just beautiful.
Why cant we achieve this?
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Datameister
Joined: 28 Jun 2005
Posts: 506
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Posted: Thu Aug 04, 2005 5:52 pm Post subject: |
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Mmmm, I disagree. It's just a matter of using the right source texture and the right colors. Which can be very difficult at times! But that doesn't mean it's not possible. Could you post a picture of your attempt(s) so I/we can see what's not right? I'd love to help you get the result you want.
_________________ Interested in showcasing your special effects or learning some new ones from the masters? Check out PSFX! |
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Tristan Gray
Joined: 05 Aug 2005
Posts: 47
Location: Halifax, Nova Scotia, Canada
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Posted: Fri Aug 05, 2005 8:14 am Post subject: |
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Hello, I am new here and hope to become an active helper. Been working with photoshop for like eight years so I have learned a few tricks.
This effect is actually painfully simple although he may have done a few extra things this is the gist of it:
Choose a colour, my suggestion being rgb(212, 103, 7). Fill the background with it.
Filter > Noise > Add noise monochromatic with about 10%
Layer > Layer Style > Gradient Overlay radial multiply 40%
Go to channels new channel
Filter > Noise > Add noise 50%
Filter > Render > Lighting Effects omni rgb(178, 145, 103) play with intensity and radius as you want set texture channel to alpha1 (the channel you created) and then bump down the height to like 1 - 3 depending on how much noise you added in the alpha channel.
This creates the basis at least of that effect and literally took me less than one minute. Here is my image.
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cbadland
Joined: 19 Jan 2005
Posts: 962
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Posted: Fri Aug 05, 2005 8:19 am Post subject: |
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Thanks Tristan, really nice effect... and quick.
Welcome to PhotoshopForums.com.
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swanseamale47
Joined: 23 Nov 2004
Posts: 1478
Location: Swansea UK
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Posted: Fri Aug 05, 2005 12:14 pm Post subject: |
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I believe it a leather texture. Wayne
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