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Shadow™
Joined: 18 Mar 2005
Posts: 201
Location: N.B., Canada
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Posted: Fri Jul 01, 2005 3:18 pm Post subject: Zephyrs Arch |
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Moi
Joined: 21 Mar 2005
Posts: 308
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Posted: Fri Jul 01, 2005 3:44 pm Post subject: |
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omg that's fantastic
i do like your Huge space scene better, but this is a great series you are
working on here
a lil gold nugget |
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def1
Joined: 30 Apr 2005
Posts: 223
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Posted: Sun Jul 03, 2005 1:15 pm Post subject: |
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i think the shadow on the planet is a little much, but still nice in my opinion |
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Datameister
Joined: 28 Jun 2005
Posts: 506
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Posted: Sun Jul 03, 2005 5:19 pm Post subject: |
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Outstanding! I'd be fascinated to learn more about your methods for brushing nebulae, etc.
I agree that the shadow seems a bit intense, and the "terminator" (line between night and day) seems a bit hard-edged. From a realistic standpoint, I'd say the fragments of rock orbiting the planet are too large; normal planetary rings are composed of many chunks that are rarely larger than a small neighborhood.
Despite my nitpicks, this is looking awesome. Keep up the excellent work! It's a very nice realistic yet abstract style you've got going. Sort of like Greg Martin. _________________ Interested in showcasing your special effects or learning some new ones from the masters? Check out PSFX! |
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Shadow™
Joined: 18 Mar 2005
Posts: 201
Location: N.B., Canada
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Posted: Mon Jul 04, 2005 11:37 am Post subject: |
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thnx alot for the comments, just wanted to clear some stuff up, I know i made the big mistake on the planet, it took me forever to try and get a good shadow on it, then i jut got lazy and whipped one on, and the the chunks of rock surrounding the planets are asteriods like an asteroid belt, but they arent the planets rings. _________________ Space Artist
www.shadowtm.deviantart.com |
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