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Shadow™

Joined: 18 Mar 2005
Posts: 201
Location: N.B., Canada


PostPosted: Fri Jul 01, 2005 3:18 pm    Post subject: Zephyrs Arch Reply with quote

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Moi

Joined: 21 Mar 2005
Posts: 308



PostPosted: Fri Jul 01, 2005 3:44 pm    Post subject: Reply with quote

omg that's fantastic Eek Eek
i do like your Huge space scene better, but this is a great series you are
working on here Thumb Up Thumb Up Thumb Up Thumb Up
a lil gold nugget Big Wink
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def1

Joined: 30 Apr 2005
Posts: 223



PostPosted: Sun Jul 03, 2005 1:15 pm    Post subject: Reply with quote

i think the shadow on the planet is a little much, but still nice in my opinion
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Datameister

Joined: 28 Jun 2005
Posts: 506



PostPosted: Sun Jul 03, 2005 5:19 pm    Post subject: Reply with quote

Outstanding! I'd be fascinated to learn more about your methods for brushing nebulae, etc.

I agree that the shadow seems a bit intense, and the "terminator" (line between night and day) seems a bit hard-edged. From a realistic standpoint, I'd say the fragments of rock orbiting the planet are too large; normal planetary rings are composed of many chunks that are rarely larger than a small neighborhood.

Despite my nitpicks, this is looking awesome. Keep up the excellent work! It's a very nice realistic yet abstract style you've got going. Sort of like Greg Martin.

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Shadow™

Joined: 18 Mar 2005
Posts: 201
Location: N.B., Canada


PostPosted: Mon Jul 04, 2005 11:37 am    Post subject: Reply with quote

thnx alot for the comments, just wanted to clear some stuff up, I know i made the big mistake on the planet, it took me forever to try and get a good shadow on it, then i jut got lazy and whipped one on, and the the chunks of rock surrounding the planets are asteriods like an asteroid belt, but they arent the planets rings.
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