you'll see that the shadows are not even. There are irregular light areas in the shadows.
Can somebody explain to me how could I even out the shadows on her face in an efficient way ?
I know I could dodge/burn these areas or paint them with a soft & low opacity brush with skin tone color but ... I was wondering if there was a more global approach consisting of selecting the whole dark half face and then do something... But what ?
Another problem is about the lips. On the dark side of the upper lip, there is a highlighted area (which I will remove). But what gives me trouble is that, just under the highlight, the lip color & texture seems wrong. How can I fix the lip there ?
Joined: 16 Feb 2011
Posts: 332
Location: Earth PS Version: CS6 OS: Windows 7 Professional
Posted: Sun Feb 20, 2011 6:02 am Post subject:
If I were you, I wouldn't even out those shadows on her face because doing so will give her face a flat 2 dimensional look.
This highlight on her to and bottom lips that you talked about are hair that caught the light. Don't bother with those because they are so small in the original image.
Joined: 05 Mar 2003
Posts: 3987
Location: Cheltenham, UK
Posted: Sun Feb 20, 2011 6:44 am Post subject:
I used an Inverted High Pass technique. I duplicated the image layer twice on the middle layer ran a Gaussian Blur at 7.5px on the top layer went to Image>Apply Image and used these settings Layer: Layer1 (Gaussian Blur Layer), Blending: Subtract, Scale: 2, Offset: 128. Click OK to accept these settings. Ctrl+I to invert the layer and change the layer blend mode to Linear Light. Turn off the Gaussian Blur layer and making sure you are selecting the top layer hold Alt and apply a layer mask (should be black). Now use a white brush at about 18% opacity paint with a feathered brush to even out the shadows.
The example I include took 2 minutes, I didn't match the tones of forehead, but you get the idea.
The idea with the above technique is that you can run it at different radius settings to even out skin tones or shadows, the way to visualise how much to set the radius is to apply a temporary High Pass layer, using the sliders to visualise the difference between patches of unevenness, remember to always use a figure that can be divided by three, as that determines the amount of the Gaussian Blur. Don't use the High Pass, it's just to visualise the areas that need evening. _________________ If life serves you lemons, make lemonade!
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