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More realism in shadows
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Ainur

Joined: 01 Mar 2006
Posts: 4



PostPosted: Thu Mar 02, 2006 4:56 am    Post subject: More realism in shadows Reply with quote

Hey everyone, I work with virtual shoe samples, that means that many times I have to draw shoes from sketch and make them realistic. Observing real shoes, I noticed that when an area is going away to background, it does not only gets darker, but also loses a bit of its saturation and contrast. So my doubt is how to make a gradient loss of saturation and contrast. Maybe it could be done both with brushes or blending options (which I already use for shadows), I´m not sure. What do you think?
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Gallo_Pinto

Joined: 15 Jul 2005
Posts: 785
Location: BC, Canada


PostPosted: Thu Mar 02, 2006 2:29 pm    Post subject: Reply with quote

I wouldn't fool with any brushes for something like that. I think a gradient would work just fine. Add your adjustment layer for saturation and contrast. Then select their masks, and drag a simple black-to white gradient. Then you can fool with the opacity or lightness of the mask to get it how you want it. that is a lot easier than constantly re-drawing your gradient.
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qubert

Joined: 24 Jul 2004
Posts: 253



PostPosted: Fri Mar 03, 2006 6:40 pm    Post subject: Re: More realism in shadows Reply with quote

Ainur wrote:
Hey everyone, I work with virtual shoe samples, that means that many times I have to draw shoes from sketch and make them realistic. Observing real shoes, I noticed that when an area is going away to background, it does not only gets darker, but also loses a bit of its saturation and contrast. So my doubt is how to make a gradient loss of saturation and contrast. Maybe it could be done both with brushes or blending options (which I already use for shadows), I´m not sure. What do you think?


Learn how to use alpha channels and layer masks.

Here is a good site to explain how to use alpha channels and what they are.

http://www.bertmonroy.com/tutorials/text/17_alpha.htm

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