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Saturnine

Joined: 22 Jun 2005
Posts: 22



PostPosted: Wed Jun 22, 2005 9:49 pm    Post subject: Gaming textures for level design Reply with quote

I dont know what I am trying to ask, but heres a jist:
How do I tell photoshop "Only use the colors the game developers used in this game" or "Only user the official Game Pallet"

One of the cheesiest mistakes of texture designers is their ability to take a dark ambience game like quake I-III and make some crappy dayglo textures. I want to avoid this all together by making new textures that are strictly true to the developers original tones in their textures.

From the vague questions I asked, but the more specific reasoning as to why I need the information, can anyone give me some pointers?
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shanegoldberg

Joined: 23 May 2005
Posts: 31
Location: Australia


PostPosted: Thu Jun 23, 2005 1:45 am    Post subject: Reply with quote

I would suggest sampling a few of the 'acceptable' colours and then supplying them to your designers as approved colors for future designs.

that would be the easiest way of working around it that i can think of.

hope it helps :)

Cheers
Shane

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