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Masking in ImageReady?
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Mortikai

Joined: 25 Feb 2008
Posts: 2



PostPosted: Mon Feb 25, 2008 1:37 am    Post subject: Masking in ImageReady? Reply with quote

I'm working on an animated texture which features a frame (think picture frame) that has text panning through it, but I don't want it to show up on the outside of the frame (picture frame). How do I make this text slide through the frame, but not show up on the outsides?

I guess to try and make it easier to visualize, picture a yellow smiley face ( > Wave <) on a white background. Next, picture a red bar sliding from the right side of the image, across the smiley face, and then off the left side of the image. Now, imagine that the red bar does not show up on that white background, but only on that smiley face.

I know how to use masks, but they don't seem to be an option in ImageReady (I know a bit about using Photoshop, but hardly know a thing about using ImageReady). Normally I'd just manually erase it outside the 'frame', but the thing is, I have about a 50 frame animation, and I don't want to have to erase it 50 times (especially when I know there is another, easier way). How do I go about doing this?

Oh, and hi. Big Grin
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doubrovski

Joined: 29 Sep 2007
Posts: 230



PostPosted: Mon Feb 25, 2008 6:47 am    Post subject: Reply with quote

Hi Mortiki,
ImageReady supports masking. If you mean something like this:



just [Alt]-click between the "face" and "bar" layers to create clipping mask.


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Andrei Doubrovski
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Mortikai

Joined: 25 Feb 2008
Posts: 2



PostPosted: Mon Feb 25, 2008 7:41 am    Post subject: Reply with quote

Ah, perfect. Thanks!

But I do have another question, so I'll just add them here rather than making more topics. Both of these questions have to do with animation. I have an object that needs to rotate 360 degrees about 3 or 4 times throughout this animation. I think I could rotate it like 350 degrees or something, and tween the rotation, but I also simultaneously need this text to be scrolling too, so I'm a bit confused as to how I will have all of these animations going on at once. All in all, I need like 5 things to be animated in this one texture. This kind of leads into my next question. Is there a way to almost create and save a preset like that? Like is there a way to save my 'rotating object' so that when I add it to a layer, it is always rotating? I'm just mystified as to how I can have about 4 different things tweening at the same time, seeing as not everything needs to be constant throughout the animation. One of the 5 things mentioned has to fade out halfway during the animation, and get replaced with another one.

I'm almost thinking this would be easier to do in Flash or something, but like I said, I don't know much about ImageReady so perhaps its capable with more than I give it credit for.
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