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mcindafizzy

Joined: 27 Sep 2011
Posts: 2



PostPosted: Tue Sep 27, 2011 10:39 pm    Post subject: Learning to create/paint realistic interfaces Reply with quote

Greetings,

I have a long history with Photoshop but mostly at a superficial level. I would like to move in a direction that would give me the ability to create interfaces with the visual complexity/quality found in these examples:

http://demondan666.deviantart.com/art/Assault-Skin-58322610

http://dsdesign.deviantart.com/art/Reverze-Creation-of-life-105124661

http://demondan666.deviantart.com/art/Cell-2-77121872

If anyone can think of resources that could push me in this direction I would appreciate it. Looking at those interfaces I'm not sure how much of the graphical work was just an intelligent set of Photoshop manipulation/filters/etc. and how much was genuine drawing/painting skills. Any help along this path would be appreciated.

Thanks.

Matt
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Auieos

Joined: 29 Jan 2010
Posts: 2019



PostPosted: Thu Sep 29, 2011 6:51 pm    Post subject: Reply with quote

With the work you have provided as an example, lots of it has involved painting and drawing skills.

Not drawing the themes from scratch with brushes, rather using drawing techniques applied to shapes.

Lots of shapes with highlighting and shadowing techniques, common method used by graffiti artists. Its adds depth and detail.

Some of these added through filters and effects, some would have been draw on. Impossible to tell how much of either.

Tutorial: http://eserrano.com/tutorial/photoshop-lighting-shading.htm

If your serious about this sort of thing and doing the work artistically is not your cup of tea then i would recommend learning how to use a 3D modeling application.

This will create better looking results then those examples, being true 3D, emphasis being on creating the shapes rather than artistically having to fake them.
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mcindafizzy

Joined: 27 Sep 2011
Posts: 2



PostPosted: Sat Oct 01, 2011 12:02 am    Post subject: Reply with quote

Thanks for the reply.

If I want to get that quality in terms of texture which route would you suggest? Right now I don't know whether it would be faster for me to concentrate on painting techniques, or faster to go the 3D route.

I have gone through basic tutorials in Maya before, but just enough to realize that may be over my head. In Maya not only will I need to model effectively, but I'll need to have a good grasp on material properties and UV texturing (at least as far as I can tell). Do you agree? I don't have any basis to say this, but I'm thinking it might be faster for me to just to learn painting techniques. What do you think?

The only thing I know is that this work is for a product, so one route or the other I will have to stick with it until I reach that quality...I can't just get close, or get half-way, the question is which route gets me all the way there the fastest....
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