Calimaw
Joined: 11 Nov 2005
Posts: 2
Location: Iowa, United States
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Posted: Sat Mar 11, 2006 12:54 pm Post subject: Dissonance: Wane of Silence - A HL2 Modification |
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Dissonance: Wane of Silence
Mankind has transversed the galaxy and beyond.
Upon finding a suitable planet for colonization they have become the catalyst in a great war of synergised religious significance.
The war between man, and what once was.
Players will find themselves in a diverse and atmospherically rich set of environments dictated by the many worlds of Dissonance.
These worlds include fetid, decaying swamps and marshes; desolate and cruel worlds stuck in an ice age; arrid, unforgiving desert worlds; and ravished earth-like landscapes.
Players spawn in by dropping down in pods from an orbiting mothership at their chosen location* (provided it is their main base, or an auxiliary base). A compliment of weapons range from plasma rifles, ray cannons, shoulder mounted flechette launcher (weapons are deffined by class; pistol, smg, rifle, cannon, suppression; and have master catagories of energy, kinetic/explosive, and hybrid).
Here is a list of loose terms, phrases, objects, and generalized expression.
Vehicles (Ground, Air, Hybrids)
Hacking (vGUI style)
Weapons (Energy, Conventional)
Sub-Classes (not chosen by vGUI option, but rather player prefferances on items)
Unique Hud (hud elements are overlayed onto view model, and observed as if looking inside of a helmet)
Biased towards competative play (Team Dissonance will award cash & misc. prizes for competition winners in the future)
Objective based gameplay (not ctf, not dm, not conquest)
NEED HELP
Team Dissonance needs members with the following skills...
(no payment)
||Mapping||(surface geometry / socket structures )
||Texturing||(map / players / weapons / decals / sprites / misc.)
||Skinning||(props / players / weapons / misc.)
||Animation||(props / players / weapons / misc.)
||Modeling||(props / players / weapons / misc.)
Please message me on AIM: CalimawMAP
The Dissonance Team |
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