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Avoiding garbage data outside of selected area?
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LOBBS

Joined: 29 Nov 2009
Posts: 6



PostPosted: Sun Nov 29, 2009 7:26 pm    Post subject: Avoiding garbage data outside of selected area? Reply with quote

Newbie here that just got into PS to facilitate modding of EA's Madden PC game. Basically with an add-on program you can extract a picture out of the game, modify or replace it, then reload the modified picture back into the game. I've had good luck working with members' templates on a Madden forum but now I'd like to start working on some stuff of my own from scratch.

I've decided to start by playing around with the shoes, specifically in this case, the cleat soles of the shoes.

Madden's generic black shoe and sole


My first attempt at a Nike turf cleat on a fellow Football Freaks member's Nike SuperBads shoe upper.


I've found that black and white soles are fairly straight forward. The attached image was just a good straight-on shot that I rotated to vertical and blacked out the background. To get it in-game I would only have to convert it to bitmap and resize to fit into the allowed file size. The problem is that most teams don't wear just black/white shoes they wear team color apparel.

In the attached pic, I'd like the gray webbing to separated from the rest of the sole, the white swoosh and black/white cleats so I can colorize it. I've been using a combination of Color Range, Wand and Rect. marquee to select the pixels of the image that I want to modify. However, when I go to copy or cut them out or delete out the background I get a bunch of garbage data outside of my "marching ants". It seems something like this should be stupid simple. I just want to color the mid-tone grays within the selection without any interaction with pixels outside of the selection. I know a couple of different ways to colorize (Hue-Saturation->Colorize and using a Color Overlay layer) but I evidently need some work on how to extract a portion of an image. I'm about at wit's end here trying to figure out how to keep the area outside of my selection clean.

Sorry for being so long winded in my first post and thanks in advance,
Kyle "LOBBS" Laubscher



NIKENEW.jpg
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LOBBS

Joined: 29 Nov 2009
Posts: 6



PostPosted: Mon Nov 30, 2009 12:59 pm    Post subject: Reply with quote

Did some searching around and found out about layer masks. Here's the same shoe with a screen/color overlay using a mask to protect the background layer. I didn't get real crazy with trying to perfectly paint out the background, there'll be a lot of blending naturally when I have to shrink it to a 1/3 of its current size to get it in-game.


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Htown

Joined: 14 Apr 2005
Posts: 84



PostPosted: Thu Dec 31, 2009 10:47 am    Post subject: Reply with quote

Looks good to me. You are on the right path. A little jagged but by the time you shrink it down to put on the bottom of his foot it will not show up.
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LOBBS

Joined: 29 Nov 2009
Posts: 6



PostPosted: Thu Dec 31, 2009 5:10 pm    Post subject: Reply with quote

Here's how they actually turned out in-game.

[/img]
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